Experienced film/game/toy industry professional with superb communication skills and knowledge of assets development processes and procedures. Offering a solid background in 3D and 2D software packages execution in a variety of roles, according to project needs. Focused, dependable and motivated, consistently gets things done on time
• Passion for building great assets
• 16+ years of success in cg modeling
• Experience working on 3D and 2D
environment and pipelines
• Artistic background in Digital/Fine Arts
• Champion of the finest asset creation
• Team building/conflict management
• Leadership and organization ability
• English (Bilingual Proficiency)
• Spanish (Native)
• Modeling, texturing, rigging different types of character avatars.
• Sculpting character concepts.
• Solving artistic and technical issues.
• Taught on-line creature modeling and sculpting class (first semester).
• Taught on-line environment/level design class (second semester).
• Integrated ZBrush and Unreal to the existing syllabus.
• Pixologic ZBrush
• Autodesk Maya
• The Foundry Mari | Modo
• SideFX Houdini | Blender
• Substance Painter
• Adobe Photoshop
• Headus UV Layout
• RenderMan | Redshift | Arnold | VRay
• Quixel | xNormal | Marmoset
• Unreal | Unity
Gnomon School of Visual Effects - Los Angeles, California
Academy of Art University - San Francisco, California
Experienced film/game/toy industry professional with superb communication skills and knowledge of assets development processes and procedures. Offering a solid background in 3D and 2D software packages execution in a variety of roles, according to project needs. Focused, dependable and motivated, consistently gets things done on time
• Passion for building great assets
• 16+ years of success in cg modeling
• Experience working on 3D and 2D
environment and pipelines
• Passion for building great assets
• 16+ years of success in cg modeling
• Experience working on 3D and 2D environment and pipelines
• Artistic background in Digital/Fine Arts
• Champion of the finest asset creation
• Team building/conflict management
• Leadership and organization ability
• Artistic background in Digital/Fine Arts
• Champion of the finest asset creation
• Team building/conflict management
• Leadership and organization ability
• English (Bilingual Proficiency)
• English (Bilingual Proficiency)
• Spanish (Native)
• Spanish (Native)
• Modeling, texturing, rigging different types of character avatars.
• Sculpting character concepts.
• Solving artistic and technical issues.
• Taught on-line creature modeling and sculpting class (first semester).
• Taught on-line environment/level design class (second semester).
• Integrated ZBrush and Unreal to the existing syllabus.
• Pixologic ZBrush
• Autodesk Maya
• The Foundry Mari | Modo
• SideFX Houdini | Blender
• Substance Painter
• Pixologic ZBrush
• Autodesk Maya
• The Foundry Mari | Modo
• SideFX Houdini | Blender
• Substance Painter
• Adobe Photoshop
• Headus UV Layout
• RenderMan | Redshift | Arnold | VRay
• Quixel | xNormal | Marmoset
• Unreal | Unity
• Adobe Photoshop
• Headus UV Layout
• RenderMan | Redshift | Arnold | VRay
• Quixel | xNormal | Marmoset
• Unreal | Unity
Gnomon School of Visual Effects - Los Angeles, California
Academy of Art University - San Francisco, California